First Person Shooter

Genre: FPS
Platform: PC
Role: Senior UI Artist

I developed and managed flexible and captivating user interfaces for the single-player story mode of a high-profile first-person shooter game. Due to the confidentiality agreement with my employer, I am unfortunately unable to share any examples of my work on this project.

  • Collaborated with designers to create wireframes, mockups, and prototypes using Photoshop, Illustrator, and Figma. Incorporated those materials into design documents and client deliverables.
  • Conducted research on competitors’ games to implement best practices and meet user expectations.
  • Authored custom UI widgets, performance-oriented UMG animations, and efficient UI materials in Unreal Engine 4.
  • Created detailed documentation for engineers to assist with technical implementation of interfaces.
  • Produced game-ready icons and art splashes using Adobe Suite.
  • Diagnosed and resolved UI-related bugs for a smooth user experience.
  • Led a UI strike-team to review progress and adhere to company standards and contractual obligations.

Restricted Work: Under NDA