First Person Shooter
Genre: FPS
Platform: PC
Role: Senior UI Artist
I developed and managed flexible and captivating user interfaces for the single-player story mode of a high-profile first-person shooter game. Due to the confidentiality agreement with my employer, I am unfortunately unable to share any examples of my work on this project.
- Collaborated with designers to create wireframes, mockups, and prototypes using Photoshop, Illustrator, and Figma. Incorporated those materials into design documents and client deliverables.
- Conducted research on competitors’ games to implement best practices and meet user expectations.
- Authored custom UI widgets, performance-oriented UMG animations, and efficient UI materials in Unreal Engine 4.
- Created detailed documentation for engineers to assist with technical implementation of interfaces.
- Produced game-ready icons and art splashes using Adobe Suite.
- Diagnosed and resolved UI-related bugs for a smooth user experience.
- Led a UI strike-team to review progress and adhere to company standards and contractual obligations.